Around the clock
What is around the clock, and do the bulls count?
You work through the numbers 1 to 20 in order, throwing three darts a visit at whatever number you are on. Hit it and you move to the next one. The bulls only count if you agree they do before you start: some houses finish at 20, others carry on to the 25 and then the bullseye.
Play it now
Around the clock, counting darts
Any ring, until you hit it
Players
Which ring counts
Any ring of your number counts.
How you move on
Stay on a number until you hit it. You score the darts it took.
How multipliers count
- 0/20
1
on this number, 0 darts so far
- 0/20
1
on this number, 0 darts so far
Getting the board ready
One to twenty in order. It is the game everybody learns first and the one with the most house rules, which is why they are all on the board before anyone throws. Set the variants first, and the board tells each player which number they are on and what will move them along. Also called around the world.
The jump rule, which is where the arguments start
Two versions of this game exist and people rarely realise the other one is out there until they play someone who grew up with it.
- Doubles are just numbers
-
The standard game. A single 7, a double 7 and a treble 7 all do exactly the same thing while you are on 7: you move to 8. The rings are decoration.
Simpler, slower, and the version most people mean.
- Doubles jump you ahead
-
The multiplier moves you to your number times that multiplier. It turns a practice drill into something with real swings in it, because one treble early can put you a third of the way round.
- Double 5 while on 5 lands you on 10, so your next target is 11
- Treble 3 while on 3 lands you on 9, so your next target is 10
- Treble 18 while on 18 caps at 20 and finishes the numbers
- A single is times one, so it moves you on one as normal
Only a hit on the number you are currently on counts. A double 12 while you are on 4 does nothing at all.
The other three variants
All independent of each other, and all frozen once the game starts.
- The bulls
- Off by default, and the two are separate. With both on, the run is 1 to 20, then the 25, then the bull. In the standard game a bullseye thrown while you are on the 25 does not count, because it is a different target. In the jump game it counts as a double and finishes you.
- Bonus darts
- Hit your target with the third dart of a visit and you get another three straight away. It repeats for as long as you keep doing it. Hitting on dart one or two earns nothing extra; you just carry on with the darts already in your hand.
- Same darts for everyone
- Normally the first player to finish wins outright and the game stops. Turn this on and the round is played out so everybody has thrown the same number of darts, which makes a tie possible and is fairer if you are keeping any kind of record.
Round the Clock training
The training versions are this board with its options set and one player. Open one and the scorer starts a solo session, counts every dart, and keeps the session with your practice if you are signed in. Which ring counts is the variant: any hit, singles only, doubles round the board with three darts at each, or trebles.
Why it is worth playing on your own
Around the clock is the only common game that makes you throw at all twenty numbers. A 501 player can go months barely aiming at anything except the 20, the 19 and half a dozen doubles, and it shows the moment a finish leaves them on 7.
Count your darts and write the number down. Getting round in under 60 is respectable, under 45 is good. It is the cleanest single measure of whether your aim has improved, because unlike an average it does not flatter you for one lucky 180.
Turn on call the target in any of the games here and the scorer records which way you miss as well as how often. Around the clock generates that data faster than anything else, because every dart has a declared target by definition.
Questions
- What is around the clock in darts?
- A practice game where you work through the numbers 1 to 20 in order. You throw three darts a visit at whatever number you are on, and hitting it moves you to the next one. First player to get all the way round wins. It is also called around the world.
- Do the bulls count in around the clock?
- Only if you agree they do before you start. Plenty of houses finish at 20. Others carry on to the outer bull, the 25 ring, and then the bullseye as the final target. Both bulls are independent options here, so you can play 1 to 20 then the bull without the 25 if that is your rule.
- What happens if you hit a double in around the clock?
- It depends which version you are playing. In the standard game a single, double or treble of your number all do the same thing: you move on one. In the jump version the multiplier moves you to that number times the multiplier, so a double 5 while you are on 5 puts you on 10 and your next target is 11. A treble 3 while on 3 puts you on 9. Anything over 20 caps at 20.
- What are bonus darts in around the clock?
- A house rule where hitting your target with the third dart of a visit earns you another three darts straight away. It repeats, so hitting again on the third dart of the bonus visit earns three more. Only the third dart triggers it: hitting on dart one or two just moves you on and you carry on with what is left in your hand.